Catch the Spy is a live-hosted social deduction game and icebreaker, and one of the simplest team building games for work for teams across the United States to run on Zoom. A spy has infiltrated your team. Each round, one player is secretly made the spy while everyone else learns a secret word, image, or fact. Remote and hybrid teams book it to get people talking and laughing within minutes.
The spy has to bluff their way through without knowing the secret, while everyone else proves they know it without giving it away. Along the way, coworkers learn surprising things about each other, which makes it a strong choice for new teams and onboarding groups. Rounds move quickly, and there is no prep work for the
Catch the Spy is a live-hosted social deduction game and icebreaker, and one of the simplest team building games for work for teams across the United States to run on Zoom. A spy has infiltrated your team. Each round, one player is secretly made the spy while everyone else learns a secret word, image, or fact. Remote and hybrid teams book it to get people talking and laughing within minutes.
The spy has to bluff their way through without knowing the secret, while everyone else proves they know it without giving it away. Along the way, coworkers learn surprising things about each other, which makes it a strong choice for new teams and onboarding groups. Rounds move quickly, and there is no prep work for the organizer beyond sharing the Zoom link with the group.
How Each Round Works
At the start of every round, the host secretly selects a new spy and shares the secret with everyone else. Then the host runs a creative mini-game, such as guessing codewords, drawing prompts, or sharing facts about yourself. After discussion, the team tries to identify the spy. Points are awarded, the spy rotates, and the next round begins.
Because the spy changes every round, players get to switch between bluffing and playing detective. The competitive scoring keeps things lively, and the mini-games give players who are new to the team several chances to speak up, share a fun fact, or show off their bluffing skills. Teams that want a shorter warmup or a longer social can ask for a 30, 45, 90, or 120-minute version.
What's Included
- A live host who assigns roles, runs each mini-game, and keeps score
- Multiple rounds with a rotating spy
- Creative mini-games: codewords, drawing prompts, and fact sharing
- Competitive scoring and a final crowning of the top spy
- Tech support from the host throughout
Built for Groups of 3 to 100
- Group size: 3 to 100 guests
- Session length: 60 minutes
- Platform: Zoom, with nothing to download
- Format: rotating spy, mini-games, and team guessing
Why It Works for Teams
Catch the Spy stands out among team building games for virtual teams because the mini-games are built around sharing opinions and giving clues, so every voice gets into the room early. It doubles as remote team bonding games for distributed groups, as virtual team bonding for new hires, and as employee engagement games for all-hands openers.
It also scales down well. Many planners search for team building games for small groups that still feel lively with only a handful of people, and this format works with as few as three players while staying fun at a hundred.
Ideal Occasions
Teams book Catch the Spy for new-team kickoffs, onboarding cohorts, cross-department mixers, all-hands openers, and quick virtual happy hours. It is also a smart warmup before a longer workshop, since it gets everyone talking in the first few minutes. Teams get to learn more about each other while sniffing out the spies, and scores tracked across rounds build toward a final result.
What Your Team Needs
Each player joins from a computer or device with an internet connection and access to Zoom. There is nothing to install and no special equipment to buy. The host explains the rules at the start, answers questions as they come up, and helps with connection hiccups, so teammates who rarely use video tools can jump right in.
Frequently Asked Questions
How many rounds are played? The host runs multiple rounds across the hour, with a new spy chosen each round.
Do players need any preparation? No. The live host explains the rules at the start and runs every round.
Does it work for small teams? Yes. The game works with as few as three players and stays lively with groups of up to a hundred.
Pricing and Booking
Catch the Spy is $30 per person for the 60-minute game. Choose your group size and date, complete the reservation, and the Zoom link arrives within 24 hours. Check the calendar on this page to reserve your session.